dm rjggz on discord for a vid of it
Aimbot
- Aim Keycode: Sets the keybind for the aim feature
- Target Bone: Determines which bone to target when aiming
- Enabled: Toggles the aim feature on or off
- Controller: Enables controller support for aiming
- FOV Radius: Sets the aim field of view (FOV) radius
- Prediction: Toggles projectile prediction for better accuracy
- Prediction Indicator: Displays an indicator for prediction accuracy
- Smooth: Adjusts aim smoothing for natural movement
- Ignore Team: Ignores teammates when aiming
- Ignore Knocked: Ignores knocked (downed) players when aiming
- Ignore Invisible: Ignores invisible entities when aiming
- Aim When Held: Only enables aim when a weapon/tool is held
- Aim Distance: Sets the maximum distance for aim targeting
Triggerbot
- Triggerbot: Toggles the triggerbot feature on or off
- Trigger Keycode: Sets the keybind for the triggerbot activation
- Trigger Distance: Sets the maximum distance for the triggerbot to activate
- All Weapons: Enables triggerbot for all weapon types
- Custom Weapons: Allows customization of specific weapon types for triggerbot
- Trigger Shotguns: Enables triggerbot for shotguns
- Trigger ARs: Enables triggerbot for assault rifles
- Trigger SMG: Enables triggerbot for submachine guns
- Trigger Pistol: Enables triggerbot for pistols
- Trigger Sniper: Enables triggerbot for sniper rifles
Crosshair Features
- Rotation: Adjusts the rotation angle of the crosshair
- Circle Filled: Toggles whether the crosshair circle is filled
- Length: Sets the length of the crosshair lines
- Thickness: Sets the thickness of the crosshair lines
- Gap: Adjusts the gap between the crosshair lines
- Outline: Sets the thickness of the crosshair outline
Weapon Config Features
- Enable: Activates the weapon configuration settings
- Selected Weapon: Specifies the weapon to configure
SMG Configuration
- Enabled: Enables aim settings for SMGs
- Smooth: Adjusts aiming smoothness for SMGs
- Weapon FOV: Sets the field of view for SMG aiming
- Target Bone: Defines the bone to aim at for SMGs
AR Configuration
- Enabled: Enables aim settings for assault rifles
- Smooth: Adjusts aiming smoothness for ARs
- Weapon FOV: Sets the field of view for AR aiming
- Target Bone: Defines the bone to aim at for ARs
Shotgun Configuration
- Enabled: Enables aim settings for shotguns
- Smooth: Adjusts aiming smoothness for shotguns
- Weapon FOV: Sets the field of view for shotgun aiming
- Target Bone: Defines the bone to aim at for shotguns
Pistol Configuration
- Enabled: Enables aim settings for pistols
- Smooth: Adjusts aiming smoothness for pistols
- Weapon FOV: Sets the field of view for pistol aiming
- Target Bone: Defines the bone to aim at for pistols
Sniper Configuration
- Enabled: Enables aim settings for snipers
- Smooth: Adjusts aiming smoothness for snipers
- Weapon FOV: Sets the field of view for sniper aiming
- Target Bone: Defines the bone to aim at for snipers
Close Aim Configuration
- Enabled: Activates settings for close-range aiming
- Weapon FOV: Sets the field of view for close-range aiming
- Smooth: Adjusts aiming smoothness for close-range targets
- Target Bone: Defines the bone to aim at for close-range targets
- Distance: Sets the distance for close-range aim activation
- Visual Features
Flag Features
- Aiming: Indicates whether the player is actively aiming a weapon.
- Crouched: Detects if the player is crouching.
- Idle: Identifies if the player is stationary and not performing any actions.
- Walking: Tracks whether the player is walking.
- Falling: Checks if the player is currently falling (e.g., from a height).
- Swimming: Determines if the player is in a swimming state.
- Flying: Indicates whether the player is flying or in flight.
- Wounded: Detects if the player is in a wounded state (down but not dead).
- Reloading: Tracks if the player is currently reloading their weapon.
Exploit
- Dark Sky: Darkens the in-game sky
- Infinite Fuel: Provides unlimited fuel for vehicles
- Bike Jump: Enables jumping with bikes
- Max Jump Force: Sets the maximum jump force for bikes
- Max Jump Forward: Sets the maximum forward force during bike jumps
- Car Fly: Allows cars to fly
- Key Up: Keybind to move the car upward when flying
- Key Down: Keybind to move the car downward when flying
- Disable Car Gravity: Disables gravity for cars
- Instant Car Exit: Allows instant exit from vehicles
- Instant Seat Switch: Instantly switches seats in vehicles
- Instant Brakes: Instantly stops the vehicle
- Grippy Cars: Improves vehicle traction and grip
- Thick Bullet: Increases bullet thickness for better accuracy or visibility
- FOV Changer: Enables customization of the field of view
- Min FOV: Sets the minimum FOV value
- Max FOV: Sets the maximum FOV value
- Vehicle Speedhack: Increases vehicle speed beyond normal limits
Radar Width: Adjusts the width of the radar display
- Radar Height: Adjusts the height of the radar display
- Radar Size: Controls the overall size of the radar
- Radar Distance: Defines the maximum distance for entities to be visible on the radar
- Radar Solid Fill Opacity: Sets the opacity for solid radar fill
- Radar Match Opacity: Sets the opacity for matching radar entities
- Radar Match Outline Opacity: Sets the opacity for radar match outlines
- Radar Match Color: Defines the color of radar matches
- Radar Lines: Toggles the display of lines on the radar
- Radar Match Fade Out: Sets the fade-out time for matching radar entities
- Radar Match Size: Controls the size of radar match entities
- Lines Color: Defines the color of radar lines
- Display FOV: Toggles the display of the Field of View (FOV) circle on the radar
- Radar FOV Opacity: Sets the opacity for the radar FOV
- Radar FOV Fade Out: Sets the fade-out time for the radar FOV
- Radar FOV Match Size: Controls the size of entities in the FOV
- FOV Color: Defines the color of the FOV circle
- Display World Entities: Toggles the display of world entities on the radar
- Display Distance: Shows the distance of entities on the radar
- Outlined Dots: Adds an outline to radar dots
- Ignore Wounded: Ignores wounded players from the radar
- Ignore Teammates: Ignores teammates from the radar
- Ignore Sleepers: Ignores sleeping players from the radar
- Ignore Scientists: Ignores scientists from the radar
- Radar Dot Color: Defines the color of radar dots
Box Width: Adjusts the width of the ESP box
- Render Distance: Sets the maximum distance for ESP rendering
- ESP: Enables the visual ESP system
- Boxes: Displays boxes around players/entities
- Corners: Shows corner-based ESP boxes
- Rotating: Enables rotating boxes
- Boxes Mode: Selects the display mode for boxes
- Boxes Filled: Fills the ESP boxes
- Boxes Outline: Adds an outline to ESP boxes
- Boxes Thickness: Sets the thickness of the ESP box lines
- Arrows: Displays directional arrows for offscreen targets
- Arrows Mode: Chooses the display mode for arrows
- Filled Arrows: Fills the directional arrows
- Arrows Outline: Adds an outline to the arrows
- Arrow Width: Adjusts the width of the arrows
- Arrow Radius: Sets the radius of the directional arrows
- Username: Displays the player’s name
- Distance: Shows the distance to the player/entity
- Snapline: Draws a line to the player/entity
- Team: Highlights teammates
- Show Only Visible Snaplines: Enables snaplines only for visible players
- Snapline Mode: Selects the snapline display style
- Snapline End: Adjusts where snaplines terminate
- Snapline Outline: Adds an outline to snaplines
- Snapline X: Adjusts the horizontal position of snaplines
- Snapline Y: Adjusts the vertical position of snaplines
- Weapon: Displays the player’s current weapon
- Weapon Tier Color: Highlights weapons based on tier color
- Weapon Tier Name: Displays the weapon tier name
- Weapon Ammo: Shows weapon ammunition count
- Weapon Icon: Displays weapon icons
- Kill Count: Displays the player’s kill count
- Skeleton: Draws the player’s skeleton
- Skeleton Outline: Adds an outline to the skeleton
- Skeleton Mode: Selects the skeleton display style
- Skeleton Thickness: Adjusts the thickness of skeleton lines
- Skeleton Outline Thickness: Sets the thickness of the skeleton outline
- Skeleton Joints: Highlights skeleton joints
- Skeleton Joints Outline: Adds an outline to skeleton joints
- Skeleton Joints Radius: Adjusts the size of skeleton joint highlights
- Rank: Displays player rank
- Rank Text: Shows the rank text
- Rank Icon: Displays the rank icon
- Rank Tier Color: Highlights ranks using tier colors
- Platform: Displays the player’s platform
- Platform Color: Enables platform color highlighting
- Movement: Shows player movement information
- View Direction: Displays the player’s view direction
- Radar: Activates radar visuals
- Flags: Displays additional player/entity flags
- Show Target: Highlights the current target
- Show Team: Displays teammates
- Show DBNO: Shows down-but-not-out players
- Visibility Check: Enables visibility checks for ESP
- Targetline: Draws a line to the current target
- Radar Features
Miscellaneous Features
- Fov: Enables the Field of View (FOV) display.
- Fps: Displays the Frames Per Second (FPS) on the screen.
- Crosshair: Enables a custom crosshair overlay.
- Selected Crosshair: Determines the crosshair type or style to display.
- Keybinds: Displays active keybinds for specific features.
- Eye Tracer Length: Adjusts the length of the player's eye tracers (directional lines).
- Menu Key: Sets the keybind to open/close the menu.
- Maximum Distance: Configures the maximum distance for displaying certain features.
- Menu: Toggles visibility of the main menu.
- Movement Tracers: Enables tracers that track player movement paths.
- Movement Tracers Mode: Sets the mode or style for movement tracers.
- Movement Tracers Outline: Adds an outline to the movement tracers for better visibility.